Введение в написание скриптов на Питоне для Блендера 2.5x. Примеры кода - страница 15

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>

>import bpy 


>def createBevelObject():

>    # Создание Bevel-кривой и объекта

>    cu = bpy.data.curves.new('BevelCurve', 'CURVE')

>    ob = bpy.data.objects.new('BevelObject', cu)

>    bpy.context.scene.objects.link(ob)


>    # Настройка некоторых атрибутов cu.dimensions = '2D'

>    cu.resolution_u = 6

>    cu.twist_mode = 'MINIMUM'

>    ob.show_name = True


>    # Координаты управляющих точек

>    coords = [

>        (0.00,0.08,0.00,1.00),

>        (-0.20,0.08,0.00,0.35),

>        (-0.20,0.19,0.00,1.00),

>        (-0.20,0.39,0.00,0.35),

>        (0.00,0.26,0.00,1.00),

>        (0.20,0.39,0.00,0.35),

>        (0.20,0.19,0.00,1.00),

>        (0.20,0.08,0.00,0.35)

>    ]


>    # Создание сплайна и установка управляющих точек

>    spline = cu.splines.new('NURBS')

>    nPointsU = len(coords)

>    spline.points.add(nPointsU)

>    for n in range(nPointsU):

>        spline.points[n].co = coords[n]


>    # Настройка атрибутов сплайна. Точки, вероятно, должны существовать к этому моменту.

>    spline.use_cyclic_u = True

>    spline.resolution_u = 6

>    spline.order_u = 3


>    return ob  


>def createCurveObject(bevob):

>    # Создание кривой и объекта

>    cu = bpy.data.curves.new('MyCurve', 'CURVE')

>    ob = bpy.data.objects.new('MyCurveObject', cu)

>    bpy.context.scene.objects.link(ob)


>    # Настройка некоторых атрибутов

>    cu.bevel_object = bevob

>    cu.dimensions = '3D'

>    cu.use_fill_back = True

>    cu.use_fill_front = True

>    ob.show_name = True


>    # Координаты Безье

>    beziers = [

>        ((-1.44,0.20,0.00), (-1.86,-0.51,-0.36), (-1.10,0.75,0.28)),

>        ((0.42,0.13,-0.03), (-0.21,-0.04,-0.27), (1.05,0.29,0.21)),

>        ((1.20,0.75,0.78), (0.52,1.36,1.19), (2.76,-0.63,-0.14)) ]


>    # Создание сплайна и установка управляющих точек Безье

>    spline = cu.splines.new('BEZIER')

>    nPointsU = len(beziers)

>    spline.bezier_points.add(nPointsU)

>    for n in range(nPointsU):

>        bpt = spline.bezier_points[n]

>        (bpt.co, bpt.handle_left, bpt.handle_right) = beziers[n]

>    return ob 


>def run(origin):

>    bevob = createBevelObject()

>    bevob.location = origin


>    curveob = createCurveObject(bevob)

>    curveob.location = origin

>    bevob.select = False

>    curveob.select = True

>    bpy.ops.transform.translate(value=(2,0,0))

>    return


>if __name__ == "__main__":

>   run((0,0,0))


Типы кривых

Эта программа иллюстрирует различие между типами кривых: POLY, NURBS и BEZIER.



>#----------------------------------------------------------

># File curve_types.py

>#----------------------------------------------------------

>import bpy

>from math import sin, pi


># Poly (многоугольник) и nurbs

>def makePolySpline(cu):

>    spline = cu.splines.new('POLY')

>    cu.dimensions = '3D'

>    addPoints(spline, 8)  


>def makeNurbsSpline(cu):

>    spline = cu.splines.new('NURBS')

>    cu.dimensions = '3D'

>    addPoints(spline, 4)

>    spline.order_u = 3

>    return spline 


>def addPoints(spline, nPoints):

>    spline.points.add(nPoints-1)

>    delta = 1/(nPoints-1)

>    for n in range(nPoints):

>        spline.points[n].co = (0, n*delta, sin(n*pi*delta), 1)


>  # Безье

>def makeBezierSpline(cu):

>    spline = cu.splines.new('BEZIER')

>    cu.dimensions = '3D'

>    order = 3

>    addBezierPoints(spline, order+1)

>    spline.order_u = order 


>def addBezierPoints(spline, nPoints):

>    spline.bezier_points.add(nPoints-1)

>    bzs = spline.bezier_points

>    delta = 1/(nPoints-1)

>    for n in range(nPoints):

>        bzs[n].co = (0, n*delta, sin(n*pi*delta))

>        print(bzs[n].co)

>    for n in range(1, nPoints):

>        bzs[n].handle_left = bzs[n-1].co

>    for n in range(nPoints-1):

>        bzs[n].handle_right = bzs[n+1].co

>    return spline


># Создание кривой с объектом и привязка к сцене

>def makeCurve(name, origin, dx):

>    cu = bpy.data.curves.new('%sCurve' % name, 'CURVE')

>    ob = bpy.data.objects.new('%sObject' % name, cu)

>    (x,y,z) = origin ob.location = (x+dx,y,z)

>    ob.show_name = True

>    bpy.context.scene.objects.link(ob)

>    return cu 


>def run(origin):

>    polyCurve = makeCurve("Poly", origin, 0)

>    makePolySpline(polyCurve)

>    nurbsCurve = makeCurve("NurbsEnd", origin, 1)

>    spline = makeNurbsSpline(nurbsCurve)